During your turn, you'll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom 'Verse up, and players can use that Power as it travels from `Verse to `Verse to play OneShot abilities, use Character Abilities, and powerup their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!
Includes:
- 60 Game Cards
- 32 Build/Control Tokens
- 5 Action Tokens
- 4 Oversized `Verse Tiles
- 4 Oversized Character Car ds
- 4 VP Tracking Tokens
- 4 Character Standees
- 1 First Player Token
- 1 Power/VP Track
- 1 Power Tracking Token
- 1 Rulebook
Features:
- Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Powermaking technology to the worlds you've created... and then steal most of it for yourself. Well, that's if your opponents don't get to it first!
- The Ricks Must Be Crazy Multiverse Card Game is an enginebuilding game (of sorts) that takes place in the four locations (which we like to call "Verses") from the popular episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse.
- Due to time dilation and other pseudoscientific malarkey, the lower you travel in the `Verses, the greater number of Actions you'll have each round. However some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well.